Seinfeld26 wrote:
Pasqua wrote:
Final Fantasy X.
Good game so far ... but not better than VII.
X can be a real bitch if you don't know how to properly use the sphere grid.
I think the game was really good, in terms of story and character developement the game was brilliant, the gameplay its almost identical to previous installments the only improvement is that now you can switch characters and weapons in battle, and the sphere grid wasnt that hard to understand (although erasing and replacing spheres for maximum level was a pain in the ass), the graphics like in any FF are nothing but great and the music was enjoyable (although IMO the best music for an ending has to be the one from VIII, i swear i almost cried:mellow:), i just found three major flaws in the game:
1) It was too damn easy.
2) The voice acting was one of the worst things ive ever heard, especially tidus, what a fucking deuche bag.
3) Getting tidus to upgrade his ultimate weapon its so fucking frustrating its not even funny.
I think that the FF series definitely needs to get back to the job system or at least came up with characters with different abilities and stats each, like you get one to be a mage (predetermined or by choice) one to be a warrior one to be a healer, etc. Otherwise i dont really see the point of having six or more different characters, given that you can only use three at the same time and theyre all just practically the same.
It'd be awesome if you could use all your characters in a battle, but I guess that'd have to be more like FF: Tactics.
Oh yeah, the license grid-system in FFXII allowed you to choose which school of magic or weapon a character would use, personally I didn't like it. I maxed out the license grid way too early and I didn't really care about which type of armor I used, whether my character was mainly a caster or mainly a fighter. Not that I had any characters that were mainly casters, it just didn't seem to be worth it, that's why I'd prefer predetermined classes.